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- Title : Perdition's Anteroom
- Filename : ANTEROOM.WAD
- Author : Evan H. Bynum
-
- Email Address : ebynum@cs.jhu.edu. This will change very
- soon, most likely to bynum@cs.colostate.edu
-
- Misc. Author Info : Graduate of Johns Hopkins' CS Dept., soon
- to be CS grad at Colorado State (8/22/94).
- Finger my account (ebynum@server.cs.jhu.edu) for
- a wise and unambiguous Jack London quotation.
-
- Description : This is a somewhat large level, so named for its
- central room with the large spiral staircase,
- replete with divers* weapons and sundry monsters.
- All secret doors have slight texture offsets, and
- there's a computer map behind one of them. I
- included every weapon at least once, and you'll
- find each kind of monster save the Cyberdemon and
- Spiderdemon somewhere in the level.
-
- One room is reminiscent of Raiders of the Lost Ark
- (hint: lite-amp visors aren't always a good thing
- to have!). Another has three pillars in it; your
- selected skill level determines which one is your
- teleport destination. I have not played every WAD
- out there, so I think this is the first one to
- implement such a feature. There are a few wide-open
- areas suited especially for deathmatch play, and
- a preponderance of plasma rifles strewn about the
- level for quick rearming. Every room has at least
- one exit, including the lava pit outside (i.e.,
- there are no "traps," per se).
-
- If you enjoy this WAD, please email me and let me
- know what you liked about it, and also where you
- found this file (I'm curious to see how far its
- range grows). If you don't like this WAD, don't
- bother telling me, as I daresay I shan't have much
- time in grad school to fool around with level
- creation and fix what you thought I should have
- done. Finally, if you're a student at Colorado
- State, please look me up when I get there - I've
- never been to Colorado and I'd like some fellow
- Doomers to show me around!
-
- Additional Credits to : The knowledgeable chaps who frequent the Doom-
- editors' mailing list (doom-editing@nvg.unit.no);
- Matt Tagliaferri, who is both author of DoomCAD
- and is the (second) biggest Cleveland Indian fan
- around. Started that Jacob's Field WAD yet, Matt?
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes (not tested)
- Deathmatch 2-4 Player : Yes (not tested)
- Difficulty Settings : Fully implemented, including network objects
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
-
- Editor(s) used : DoomCAD 4.3 for all of the construction
- (that cut-and-paste template is invaluable).
- DoomED 2.60b for the texture previewer.
- BSP12x for node building.
-
- Development Time : Three weeks, averaging about five hours per day.
- This included learning the editor and re-
- constructing sections that failed integrity
- checks.
-
- Known Bugs : Some of the monsters get "stuck" in doorways:
- they'll just walk into the doorjamb instead
- of coming after you. This is not all that
- common an occurrence, but it's darn annoying
- when it does happen.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels
- provided you include both my name and the name of this WAD in
- the description or credits section of your own WAD.
-
- You MAY distribute this WAD, provided you include this file with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: infant2.sphs.indiana.edu
- ftp.uwp.edu
-
- BBS numbers: None
-
- Other: None
-
- * This is not a misspelling of "diverse." Both divers and sundry are
- synonyms for "various." Jack London uses the former term a good deal in
- his works, so I have incorporated it into mine. My writing tends more
- towards the pedantic than the pedestrian, a trait neither common nor
- warranted in computer scientists.
-